Test 1:  I went to the Jupiter Aerie, but the "cap" on the hole where the 
Jupiter Star goes was covered.  So, I looked around for the values that 
would get me to the WORKING versions of the towers with the archers on 
them, so as to raise the "cap."  The intent of this test was to see if 
you could light Jupiter Lighthouse without the use of the events that 
occur there.  This was not the case, as, even though Felix has the Jupiter 
Star in this particilar file, the event flags were crucial.  This was 
already my assumption upon starting, so...

Test 2:  I found that many of the "entry point" values put Felix in...  
Strange places.  In this one, he was seemingly decapitated upon spawing.  
However, this spawn point was just on the other side of a wall on a well-
working map -- it turns out, (and I do know that Atrius and others could 
have already figured this out), that the walls are double sided.  They block 
movement from either side, be it fromt the inside or outside of the map's 
playable area.

Test 3:  As is probably obvious from use of the Map Viewer in current/prior 
versions of the Editor, some things that are interactive on a map, (doors, 
and such), are represented elsewhere on the same map file.  Shown here are 
the red and blue doors from Jupiter Lighthouse, fully closed and in the 
process of opening.

Test 4:  This one was strange at first.  Then, I noticed that this happens 
a LOT.  You will spawn in a place that SEEMS to be playable, but, in fact, 
you are stuck to that slot on the map.  You can rotate, but not make any motion 
through the map.  VERY common.

Test 5:  Found the Mint item from the Jupter Lighthouse entry that you can 
reveal with Cyclone's power.  It probably can be said that other such items, 
(Djinn, for instance), can be found on map files, if they are hidden in such 
things as sand and grass.

Test 6:  I have NO CLUE what the hell this thing is.  I couldn't find anything 
that it could fit in with on the map that was represented in this file.  Strange, 
huh?  Although, just after taking the screenshot, it flickered when I moved 
away from it.  Part of the upper-middle section hollowed out, sort of...
EDIT:  I realized that the middle "line" of pixels actually had a few letters 
from my Jenna character's name, Seiros.  As I'm sure you can probably see now, 
this is a mirror image.

Test 7:  This one's kinda funny.  I was able run around on the backdrop, but 
I couldn't go onto the map, itself.  I COULD however, get onto it through 
the top of the map, which had no walls on it.  Also, as is shown in the 
screenshot, there was a random door at the edge of the map.  I think it goes 
to the two entry-points from Trial Road, but I'm not sure.  And, just as a 
quick note, the background still moved in relation to Felix, which looked 
trippy.

Test 8 and 9:  WTF.  That is all.

Test 10:  I left Trial Road.  Bad idea.  The second you try to go past the 
white line, an invisible Moapa says, "If you've decided..." and the whole rest 
of the trial road bit.  Then, he starts the countdown, but doesn't actually 
start counting down...  Felix is now forever trapped staring at the left-hand 
route of Trial Road.  Unable to move OR rotate!

Test 11:  I'm in Contigo!  But wait...  Why's it say "Anemos Sanctum?"  And...  
Where the hell is everyone?!

Test 12:  If you try to warp directly to the Lucky Spring in Lemuria, you get 
stuck as invisible in front it!

Test 13:  Felix:  I'M JEBUS!!!  xD

Test 14:  Just a classic example of being in a place BEFORE you're supposed to!

Test 15:  I have no idea what happened here.  It looks like it went 16-bit on me!  
xD  However, there was an interesting turn of events during the same test...

Test 15a:  Better graphics are better.

Test 16:  Some things that are meant to be invisible are shown on this map file.  
I don't know if it's the actual map, as the scripts for the buttons worked well 
enough, but then there's the sprites to the right of the map.....

Test 17:  I could actually walk on the stepping stones in this version of Obaba's 
forge, which is what you would see upon using Reveal next to it and was to the far 
right of a random Champa mapset.

Test 17a:  This looks like a glitched version of the unchanged forge.

Test 18:  An example of what happens when you warp from the World Map while in the 
boat.  I'm a puddle!

Test 18a:  When you "walk," the puddle grows into a Frost pillar, then goes back to 
a puddle, looping over and over.  Also, you can't go up/down ladders and stairs or 
in/out of doors.

Test 18b:  Another time when I warped from World Map in the boat to this room, (just
 after the cutscene where you use the boat for the first time).  I turned into Kraden?! 
 NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

Test 18c:  Kraden CAN use Psynergy!  OMFG, right?!